#include clientscripts\_utility;

main()
{
	clientscripts\_load::main();

	clientscripts\camp_assault_fx::main();

	clientscripts\_treadfx::main( "rubber_raft" );

	level.vehicle_treads[ "rubber_raft" ] = true;

	thread clientscripts\_audio::audio_init(0);

	//thread clientscripts\camp_assault_amb::main();

	thread waitforclient( 0 );

	players = getlocalplayers();
	
	for( x = 0 ; x < players.size ; x++ )
	{
		players[ x ] thread visionChange_Bridge();
	}

	PrintLn( "*** Client : camp assault running..." );
}

visionChange_Bridge()
{
	while( 1 )
	{
		level waittill( "vision_bridge" );
		println( "*** Client : Vision changing to bridge..." );
	//	VisionSetNaked( self GetLocalClientNumber(), "camp_assault_bridge", 8 );
	}
}